gaming

In the past five years since the de facto ban on Internet gambling (congress passed the Unlawful Internet Gambling Enforcement Act in 2006) the US could have created 32,000 jobs and raised $94 billion in gross expenditures as well as an additional $57.5 billion in tax revenue from wagering activities, related job creation and growth of supporting businesses. All of this would have been the result of legalizing and taxing Internet gambling according to a new study released last week by H2 Gambling Capital.

But that didn’t happen. While most of the opposition to online gambling came from the neoconservative right, most of those legislators seemed more than happy to let the activity exist in a federal regulatory gray area with no federal law applying to non-sports wagering on the Internet, leaving it to particular states to determine if and how to regulate.

Republicans eagerly courting the tea party vote use the rhetoric of less government, less spending, no more bailouts. If they want to continue to use that logic while claiming that they can improve the US economy, not banning an industry is a good first step. As for the regulations, one might say that gambling in the US would really thrive if it were not legal or illegal. If the activity was simply regulated and taxed as any other business in the US more casinos would be interested in housing operations (and thus creating jobs) in the states. However, there are several bills in both the House and Senate that would legalize certain online gambling activities and amend the tax code in order to draw revenue from those activities.

Picture via techniumcast.com

Over the past few months the NCAA, along with the four major pro-sports leagues, has been a vocal opponent of Delaware’s attempts to legalize per-game sports gambling in the State. They were among the group of sports leagues that petitioned a federal judge to issue an injunction to stop the state. Like the pro-sports leagues, the NCAA believes that allowing gambling in the state will damage the reputation of college athletics and increase the temptation for players to cheat.

When the federal judge denied their request for the injunction the NCAA retaliated by establishing a new policy that prevents college championships from being played in cities that allow per-game gambling. Finally, the NCAA is acting appropriately-though the championship denial will do nothing to prevent cheating and little to nothing to stop Delaware from pursuing gambling on sports as a revenue source for the state.

Could legalized, licensed sports gambling increase the likelihood that cheating will occur? Possibly, but it’s not likely. As multiple scandals involving college athletes cheating, or getting caught up in gambling show, just because an activity is illegal does not preclude people-even athletes, from engaging in it anyway.

Of course, even if cheating, gambling, drug use, or any other behavior the NCAA finds unacceptable suddenly rises in occurrence, even if it can be directly correlated with the legalization of gambling, it is not the responsibility of the court system to ensure the integrity of private organizations.

As an independent association, the NCAA, like all the pro-sports leagues, is free to create any rules it wants and penalize members for breaking them. In order to get the prestige that goes along with participating in a league, members should conduct their activities to the leagues standards. If member do not abide by the league’s rules the image and prestige of the league suffers. That is the fear with legalized gambling on sports.

Sports leagues contend that increased gambling on their game could make it more likely, or at least, make it seem more likely that players will get involved in plans to throw games.  But as I wrote about last week, that problem is not for the American taxpayer, nor the American court system to remedy. It is up to the league to set up a framework to ensure that its members continue to operate within its standards. If they think banning championships in gambling states is the way to do this, so be it (no matter how unlikely to produce results that strategy is).

Your hosts Richard Morrison and Cord Blomquist are joined by special guest co-host Jeremy Lott for a very swashbuckling Episode 38 of LibertyWeek. We start with the rescue of Capt. Richard Phillips from Somali pirates by the U.S. Navy and Special Forces, look into the murky finances of AIG CEO Edward Liddy in Scandal Watch, and figure out what ISPs are up to in Technology News. We also get an update on how West Virginia is about to become even more Wild and Wonderful, and finally we answer the call for wealthy, multilingual volunteers in Olympic News.

There are plenty of reasons to dislike Financial Services Committee Chairman Barney Frank. But there is at least one reason to throw him a scrap of praise: He took a principled stand opposing attempts to ban internet gambling and he’s apparently sticking with it. Sure, he doesn’t apply the same principles consistently and throughout his policy decisions, but when it comes to gambling on the internet he’s the only lawmaker calling it like it is.

After the shamefully vague Unlawful Internet Gambling Enforcement Act of 2006 (UIGEA) passed in the late night hours (buried in the unrelated Port Safety Act) before congress recessed, Frank immediately came out against it, “The fundamental point is this,” Frank declared in statement on his website, “If an adult in this country, with his or her own money, wants to engage in an activity that harms no one, how dare we prohibit it because it doesn’t add to the GDP or it has no macroeconomic benefit.”

Since its passage, an ever increasing number of academics, politicians, and industry members have come out against UIGEA. The arguments of those opposing UIGEA have varied, but a popular and effective argument in light of the economic crisis is the potential for tax revenue that congress might draw from the lucrative online gaming industry. Barney Frank who will reintroduce a measure to repeal UIGEA, legalize and tax internet gaming as any other legitimate business, again had principled words for his fellow lawmakers using tax revenue as an excuse.

“Has it become the role of this Congress to prohibit any activity that an adult wants to engage in voluntarily if it doesn’t add to the GDP or make us more competitive?” Frank stated. Later he asserted that UIGEA was unlikely to prevent online gambling, certainly not of those who abuse it. “Prohibition didn’t work for alcohol; it doesn’t work for gambling.”

Frank, and others asserting the ineffectiveness of UIGEA seem to have be right.  Focus on the Family, the conservative organization that had been a staunch supporter of UIGEA was forced to admit that it isn’t tempering gambling at all and that, in fact, gambling on the internet has increased since its passage.

The principle is simple, if an activity is legal in some cases and people want to do it, the government can try to stop them but all it will do is create a black market where there aren’t any consumer protections. Like the prohibition of alcohol before it, consumer bans just don’t work. Like Frankie said, if American adults want to gamble in the privacy of their home, with their own funds, nobody (especially not Congress which is gambling with trillions in tax payer money at the moment) should have the right to stop them.

The presidential campaign of a certain U.S. senator has just expanded the bounds of the political advertising universe with in-game ads inside popular EA gaming titles.

Racing towards hope?

Racing towards hope?

The ads can be seen in nine popular titles, including “Madden NFL 09,” “Need For Speed: Carbon,” “Burnout Paradise.” I’m assuming this is the first time the campaign has intentionally associated itself with that last phrase.

For U.S. senator Barack Obama, that means being the first presidential candidate to buy ad space inside a video game.

According to the Associated Press, Obama’s mug can now be seen in nine different EA games connected to the internet, including Madden NFL 09 and Burnout Paradise, in an effort to appeal to the hard-to-reach 18 to 34 year-old male demographic.

“What we’re trying to do is offer ads in games where we’re simulating a real-world environment, so our racing games, our sports games lend themselves to that,” EA spokeswoman Holly Rockwood told the AP on Tuesday. “That’s very appealing to our advertisers.”

We don’t know how much money EA is making off of this deal, but it certainly seems likely to expand in the future.