parenting

Helicopter parents — constantly hovering over their children — have their heart in the right place. But that style of parenting has always struck me as… unnecessary.

My former professor Bryan Caplan agrees. He has a new book out that’s based on his research on identical twins. As it turns out, a lot of how kids will turn out as adults is based on nature, not nurture. The implication: parents can ease up on the high-maintenance parenting style that is so fashionable today.

In The Wall Street Journal, Caplan writes, “With a few exceptions, the effect of parenting on adult outcomes ranges from small to zero.”

He continues:

Once I became a dad, I noticed that parents around me had a different take on the power of nurture. I saw them turning parenthood into a chore—shuttling their kids to activities even the kids didn’t enjoy, forbidding television, desperately trying to make their babies eat another spoonful of vegetables. Parents’ main rationale is that their effort is an investment in their children’s future; they’re sacrificing now to turn their kids into healthy, smart, successful, well-adjusted adults.  But according to decades of twin research, their rationale is just, well, wrong.

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Ars Technica recently posed the question: Did Family Guy cause 179,997 FCC Indecency Complaints? Matt Lasar concludes that indeed it did:

We go over and check out the Parents Television Council‘s website. And sure enough, there’s a plausible instigator—a PTC viewer action alert crusade against a March 8 episode of the animated comedy show the PTC just loves to hate, Fox TV’s Family Guy. . . As is usually the case with these campaigns, PTC gave its readers the chance to “take action now” by filling out a pre-scripted FCC Web complaint with details about the show, enabling a potentially limitless number of champions of decency to file objections with the Commission. And as we’ve noted in the past, it’s easy to pile the gripes on, because the FCC does not require complainers to certify that they’ve actually seen the program in question.

It seems technology doesn’t always promote democracy. In this case, technology is making it easier for one fringe group of people to complain and change the rules for everyone else. Over on the Tech Liberation Front, Adam Thierer of the Progress and Freedom Foundation adds that the PTC has been able to influence the FCC to change the way it counts complaints, leading to double-, triple-,  quadruple-counted complaints that artificially inflate the total number reported in the media.

So, technology can aid democracy, but it can also aid political bullying. Perhaps more interesting, though, is that in this situation, technology also provides an attractive and easy tool for helping, well, raise children. Why bother restricting your children’s television habits, or using parental controls on T.V. sets, when it’s so much easier to instead click a mouse and complain to the government? Perhaps those parents just didn’t know their televisions have on/off switches. Or is this really about a few self-perceived “morally superior” (and technologically illiterate) parents determining how everyone else’s children should be raised?

Utah is on the verge of using it’s ‘Truth in Advertising’ bill to pass regulated enforcement of video game ratings.  The bill which was in some part drafted by Jack Thompson, the disbarred anti-violent games attorney from Florida, would fine retailers that sold games to underage customers up to $2,000 per incident.

The catch?  This only applies if they advertise that they conduct age verification, essentially encouraging retailers to remove all advertising that they check ID’s or age in some manner.  Retailers would be better off in this case not advertising in any way that they train employees to verify age before selling age restricted games.  This way if a slip up occurs—as it eventually will—the retailer wouldn’t be held accountable.

The legislation takes a giant step back considering that Patricia Vance, President of the not-for-profit ESRB ranking group, stated in an open letter to the Utah Congress that”

…the most recent such study reported in May 2008 found that national retailers refused to sell M-rated games to customers under 17 a remarkable 80% of the time, far surpassing the comparable rates of compliance for movies, DVDs, or music CDs rated for a mature audience…according to a recent audit, Utah video game retailers enforce their store policies regarding the sale of M-rated games an impressive 94% of the time — without any laws or requirements that they do so.  That level of compliance took many years to achieve, and speaks to the strong commitment of video game retailers to do the right thing.

Apparently a 94% success rate isn’t good enough for Utah who will ignore one of the best working models of self-regulation that any entertainment industry has ever seen or successfully implemented, and will instead take the opportunity to enforce government control in a way that will not prove successful and will cause greater problems down the line.

I whole heartedly agree with Matt Peckham of PCWorld when he says that,

Truth in advertising is important. No one wants to buy a “100% cotton” shirt that turns out to be 50% polyester or an LCD TV with a “full parts and labor three year warranty” that’s only honored for one. Retailers have basic authenticity obligations and consumers should have the right to take action and/or pursue remuneration when a retailer engages in deceitful advertising.

But voluntary self-regulation that hinges on an aesthetically amorphous value system resides in a legal gray area. No one’s going to disagree that selling a 50% polyester shirt as “100% cotton” is ethically wrong, deserving of legal consequences. But games ratings aren’t based on scientific analyses of the fiber content of a piece of fabric, and there’s plenty of disagreement over whether it’s the responsibility of stores or parents to enforce them. For some, game and movie ratings are simply advisory, and it’s up to parents to monitor what kids are up to, not some for-profit business, and most certainly not a bunch of at best tenuously culturally clued-in government bureaucrats.

Peckham’s insinuations that this is just the beginning are dead on.  And those like Jack Thompson that want to see violent or mature content banned from the face of the earth know just that, and are counting on it.  You see, when this model fails, politicians won’t return to the stage and admit they were wrong and redact the policy.  They will instead seek to legislate the issue even further and with a firmer grip.  This is simply the first flake in a snowball rolling down hill.

If you’ve followed my posts here at OpenMarket.org or at my personal site, you’re well aware of the fact that I have a soft place in my heart for jumping all over any attempts by government to regulate video game ratings or content.  I always emphasize that we already have a great system in place with the ESRB and that it should be up to parents to decide what is appropriate for their children. Parents should take advantage of parental controls on their kids’ gaming systems to lock out games that have content unsuitable for children.

That being said, I feel obliged to praise the story of an individual who has avoided simply taking a superficial glance at what his child is playing, and has instead taken an honest interest and engaged their child to broaden his horizons on a subject.

Such a story is that of Hugh Spencer, a friend of Boing-Boing writer Cory Doctorow.  Spencer describes a confrontation with his son’s love affair with Call of Duty.  Some of us in this very office share this love affair, so we know just where he is coming from.  Hugh was a little concerned with the first person shooter-aspect of Call of Duty, and he was a little concerned about the violence.  The game was given a T (or Teen) rating, and his son was just thirteen years old.  On the other hand, Hugh, as a museum exhibition designer, was familiar with the content and felt it was historically accurate.  And even though the shooting and explosions concerned, him he knew that was the reality of World War II.

So Hugh set down with his son.  He took the opportunity to talk to him about what was going on in the game and made an agreement with his son:

I asked Evan to google the Geneva Convention. Then he had to read it and then we had to discuss it. This we did. So the deal is that Evan has to fight according to the rules of the Geneva Convention. If his team-mates violate the Convention then play stops and Call of Duty goes away for a while.

What a fantastic example of using a video game for a teaching opportunity.  And this is likely just one of many instances of good parenting that we don’t hear enough of.  This is also evidence that the ESRB works for parents, who should take note of the ratings system and watch what their kids play. Who knows? This just might open up more learning opportunities outside of video games based on the content of the game.

Bravo, Hugh!